DV Hardware - bringing you the hottest news about processors, graphics cards, Intel, AMD, NVIDIA, hardware and technology!

   Home | News submit | News Archives | Reviews | Articles | Howto's | Advertise
DarkVision Hardware - Daily tech news
January 18, 2018 
Main Menu
News archives

Who's Online
There are currently 91 people online.


Latest Reviews
Arctic BioniX F120 and F140 fans
Jaybird Freedom 2 wireless sport headphones
Ewin Racing Champion gaming chair
Zowie P-TF Rough mousepad
Zowie FK mouse
BitFenix Ronin case
Ozone Rage ST headset
Lamptron FC-10 SE fan controller

Follow us

NVIDIA talks about Ray Tracing and Rasterization

Posted on Monday, March 10 2008 @ 02:10:14 CET by

PC Perspective had a chat with NVIDIA's Chief Scientist David Kirk about Ray Tracing and Rasterization. Here's a snip:
PC Perspective: While the benefits of ray tracing do look compelling, why is it that NVIDIA and AMD/ATI have concentrated on the traditional rasterization architectures rather than going ray tracing?

David Kirk, NVIDIA: Reality intrudes into the most fantastic ideas and plans. Virtually all games and professional applications make use of the modern APIs for graphics: OpenGL(tm) and DirectX(tm). These APIs use rasterization, not ray tracing. So, the present environment is almost entirely rasterization-based. We would be foolish not to build hardware that runs current applications well.

Ray tracing may be the future of rendering—it’s definitely part of the future at least. There is an old joke that goes "Ray tracing is the technology of the future and it always will be!". I don't think that's completely true, but I do believe that ray tracing is not the answer—it's part of an answer. Furthermore, I believe that the C/C++ language programming interfaces for GPU computing are useful for programming ray tracing to run on GPUs. Over time, I expect the graphics APIs will evolve to embrace ray tracing as part of the 3D graphics "bag of tricks" for making images.
You can read more over here.



DV Hardware - Privacy statement
All logos and trademarks are property of their respective owner.
The comments are property of their posters, all the rest © 2002-2017 DM Media Group bvba