Shader Model 3.0

Posted on Monday, April 26 2004 @ 17:03 CEST by Thomas De Maesschalck
NVIDIA recently distributed SM3.0 Screenshots and they got a lot of you asking questions. What was NVIDIA trying to show us with the screenshots from the FarCry game engine? We examine these differences and tell the truth about SM3.0.

Full article over at [H]ardOCP


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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