Ray Tracing To Debut In DirectX 11

Posted on Tuesday, April 01 2008 @ 3:05 CEST by Thomas De Maesschalck
This is breaking news. Microsoft has not only decided to support ray tracing in DirectX 11 but they will also be basing it on Intel's x86 ray tracing technology and get this... it will be out by the end of the year! In this article, we will examine what ray tracing is all about and why it would be superior to the current raster-based technology. As for performance, well, let Intel dazzle you with some numbers.
"You need not worry about your old raster-based DirectX 10 or older games or graphics cards. DirectX 11 will continue to support rasterization. It just includes support for ray-tracing as well. There will be two DirectX 11 modes, based on support by the application and the hardware."
Read more at TechARP. Cool news but too bad that it's April 1st


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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