"Things are moving along great," Cloud told Shacknews. "We're currently preparing it for licensors to take a look at it. It's in a good position. The SDKs have to be put together--we obviously can't just put together the code and have them figure it out. There's work done on that level."
Cloud could not clarify a specific release window for id Tech 5, but said that the updated graphics engine is already running well in cross-platform development environments.
"You don't even have to worry about how it's going to look on PS3 or 360. Right now we've got it running cross-platform running 60 hertz, and it looks really good," Cloud said. "In terms of what artists are available to achieve--it's something you have to see for yourself. I can say this, but you still won't get it until you see it."
"Because of the universal texturing everything in the world can be uniquely textured, and it's a look you just can't get in any other game. Once you see it you go 'shit, I have not seen that anywhere else.' We're really proud of what we've put together there."
id Tech 5 engine almost ready for licensing
Posted on Friday, April 18 2008 @ 21:16 CEST by Thomas De Maesschalck
id Software lead artist Kevin Cloud told ShackNews that the company's upcoming id Tech 5 engine is progressing well, and should be ready for licensors in the near future: