BT: You said “the Battleforge series” just then – does that mean you have Battleforge 2 planned already?Read more at Bit Tech.
VW: Heh, well since Battleforge is an online game we have a longer life than other games and we’ll continue to work on the game after release. We will continuously release new maps, new card additions. Depending on the success of the game we may have a very long lifetime or a shorter life time, obviously.
That said, we have sequels in mind and our game-plan goes over into years.
BT: Now, Battleforge is a card-based RTS, but from what I saw earlier it looked very similar to a traditional RTS in that you’re creating units in a normal way and putting them down. How exactly does Battleforge differ from a standard RTS game then?
VW: Ok, so the thing is that the cards can be anything. A vehicle, a room – anything. What it is though is a collectible item that you own, ok? A virtual collectible item that you personally own. Having a card lets you then produce those units in a match.
You then take twenty of those cards and form a deck that you take into battle. The deck directly defines any unit, spell or item you take into a game.
Of course, this is a real-time game too. So, as soon as you produce a unit or play a card you have access to these new units which you can control like you’re used to in a normal RTS game.
In other words, the cards define your tech tree.
Battleforge Interview: Volker Wertich
Posted on Thursday, May 15 2008 @ 6:53 CEST by Thomas De Maesschalck