DV Hardware bringing you the hottest news about processors, graphics cards, Intel, AMD, NVIDIA, hardware and technology!

   Home | News submit | News Archives | Reviews | Articles | Howto's | Advertise
 
DarkVision Hardware - Daily tech news
December 5, 2016 
Main Menu
Home
Info
News archives
Articles
Howto
Reviews
 

Who's Online
There are currently 108 people online.

 

Latest Reviews
Zowie P-TF Rough mousepad
Zowie FK mouse
BitFenix Ronin case
Ozone Rage ST headset
Lamptron FC-10 SE fan controller
ZOWIE G-TF Rough mousepad
ROCCAT Isku FX gaming keyboard
Prolimatech Magnetic Pin
 

Follow us
RSS
 

More Call of Duty 5 details

Posted on Thursday, June 12 2008 @ 07:51:06 CEST by


CVG published some information on Call of Duty: World at War, the fifth game in the CoD series.
The fifth game in the CoD series, which is being developed by CoD3 studio Treyarch, ditches the number subtitle and expectedly returns to WWII - but the developer stresses it's not the same theatre we've seen a million times before.

It all takes place in the Pacific theatre (and partially in Russia's advance into Berlin) says OXM, which all in all was a much grittier and darker conflict that the one in muddy Belgium fields.

Treyarch has had a full extra year over CoD3's development to make World at War - and it's using the excellent CoD4 engine, which is plenty of reason to be excited.

"This is a scarier Call of Duty than we've ever seen," Treyarch head Mark Lamir says in the mag.

To help simulate the Japanese's different style of warfare, Treyarch has completely re-tinkered the enemy AI in World at War. Instead of taking cover and flanking in traditional European battle strategies, the Japanese hide in trees, sneak through the overgrowth and scrabble, katana in hand in violent suicide attacks.

"We figured out early that the Imperial Japanese fought in a different way that was full of suspense," creative lead Rich Farrelly tells OXM. "From that point we started to skew the game in that direction."



 



 

DV Hardware - Privacy statement
All logos and trademarks are property of their respective owner.
The comments are property of their posters, all the rest © 2002-2016 DM Media Group bvba