The presentation is about Visual Computing; Intel will talk about its many-core x86 architecture for Visual Computing (Larrabee) while NVIDIA will talk about the G100 which offers TeraFLOPS Visual Computing. On the same day Intel will also talk about its next-generation Nehalem processor.
We hope Intel will actually dare to make their strategy clear at these two events, especially when it comes to rasterisation vs raytracing, developer evangelism, and DirectX 11. Let's make one thing clear: there's no real difference between the current ray tracing stratagems of Intel and NVIDIA, or what will come out when the end games of both are presented.Source: Beyond3D