DV Hardware - bringing you the hottest news about processors, graphics cards, Intel, AMD, NVIDIA, hardware and technology!
   Home | News submit | News Archives | Reviews | Articles | Howto's | Advertise
DarkVision Hardware - Daily tech news
August 19, 2019 
Main Menu
News archives

Who's Online
There are currently 177 people online.


Latest Reviews
Ewin Racing Flash gaming chair
Arctic BioniX F120 and F140 fans
Jaybird Freedom 2 wireless sport headphones
Ewin Racing Champion gaming chair
Zowie P-TF Rough mousepad
Zowie FK mouse
BitFenix Ronin case
Ozone Rage ST headset

Follow us

EA tortured game developers

Posted on Sunday, June 22 2008 @ 03:40:59 CEST by

Speaking at an investor meeting, Electronic Arts CEO John Riccitiello admitted EA had been torturing the NFS developers with rigorous 12 month development cycles:
Speaking at an investors meeting, Electronic Arts CEO John Riccitiello noted his disappointment with Need for Speed: ProStreet, and said that EA had been "torturing a very talented group of people" at EA Vancouver with rigorous 12 month development cycles reports GamesIndustry.biz.

Though Need for Speed: Most Wanted was a recent series highlight, newer games like Carbon and ProStreet were not received as well.

Electronic Arts attributes this to the fact that EA Vancouver had been producing a new Need for Speed game every single year for the past eight years. That changed last summer, when EA split the company into two teams, hired more people, and put both teams on two year development cycles.
Later this year EA will release Need for Speed: Undercover, Riccitiello claims this NFS game will be mission-based with a strong story.



DV Hardware - Privacy statement
All logos and trademarks are property of their respective owner.
The comments are property of their posters, all the rest © 2002-2019 DM Media Group bvba