Futuremark to make benchmark for car computers

Posted on Thursday, June 26 2008 @ 3:22 CEST by Thomas De Maesschalck
Futuremark announced they've started development of a new automotive performance benchmark that can be used to evaluate the performance of graphics cores, chips, SoCs, embedded systems and other devices used in automotive applications such as dashboard and GPS applications.
Futuremark, creators of the industry standard benchmarking software for graphics performance for OpenGL ES and DirectX APIs, announces a benchmark product for automotive applications. The benchmark will be designed to evaluate the performance of graphics cores, chips, SoCs, embedded systems and devices used in automotive applications from dashboards to GPS devices. This BDP will allow car manufacturers, automotive system suppliers and semiconductor companies to evaluate their hardware and software solutions with professional-grade software to make important technology and purchasing decisions.

"As the automotive industry heads towards more sophisticated dashboard displays including information and entertainment systems with bigger LCD displays and application processors with 3D acceleration using real-time rendered 3D applications, the vendors will have a requirement for industry standard benchmarking solutions", said Petri Talala, Vice President and General Manager of the Handheld and Embedded Group at Futuremark Oy. "By opening up this benchmark initiative, we can help speed development of these automotive applications which are using the latest programming standards such as OpenGL ES1.1 and ES2.0."

The pre-licensing of the new automotive benchmark also includes several exclusive benefits including access to the benchmark source code, reduced licensing fees, the ability to provide comments and feedback on the benchmark design and early access to specifications and development versions of the benchmark. The upcoming automotive benchmark will utilize real-world use cases such as car dashboard, info-system, and navigation workloads based on OpenGL ES 1.x and ES 2.0.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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