"No longer are videogames almost exclusively played by 14 year-olds over summer vacations where they have days and days on end to play through these epic journeys," Price explained when we popped over to the US last month to preview Rise of the Argonauts.
"Every time someone invests 25 hours of their life into a game and then realises there's another 75 hours to go, they just can't stomach continuing and they walk away with a sour taste in their mouth - no matter how much fun they had with the game.
"They need to be doing something achievable with the end in sight; people's expectations are evolving for what they want to get from the experience," he added.
Liquid Entertainment has designed Rise of the Argonauts with this philosophy in mind, Price said, and has sought to discard many of the antiquated trappings of the RPG genre in order to do so.
Game designer: Gamers want shorter games
Posted on Monday, July 14 2008 @ 11:05 CEST by Thomas De Maesschalck
Rise of the Argonauts lead designer Charley Price claims the gaming audience has evolved and no longer wants games that take hundred hours to finish: