Is Accessibility Killing PC Gaming?

Posted on Monday, September 01 2008 @ 5:08 CEST by Thomas De Maesschalck
The renewed focus on creating deep but accessible game experiences is to my mind the real reason that games are changing and that PC games are often being said to be getting consolified – but there’s a real difference between a poor console port and a game which has been designed to make the best of both worlds.

Games are a technology driven industry and that means it’s inherent to their nature to change over time. The push to make sure that games are accessible experiences which don’t require huge time commitments to get familiar with could be the thing to push games into their next form, like the transformation from 2D to 3D worlds.

PC games aren’t dying and I hope they never do, though I did admittedly say the same thing back when the word went around that the adventure game genre was being put in its coffin. Games, like times, are changing though and I for one am ready to embrace the evolution of games from deep and over-complicated affairs to streamlined and more open experiences and as long as we don’t lose the fun-factor in the transition then I don’t really see what there is to complain about.

Read more at Bit Tech.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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