There are three new stages in the standard graphics pipeline: the Hull Shader, Tessellator, and Domain Shader. In addition, changes have been made to the pixel shader to enable compute shaders (for general purpose applications). We'll touch on those shortly.Microsoft also confirmed that some new elements of DirectX 11 will also run on DirectX 10 hardware.
In addition to the new pipeline stages, DirectX is being tweaked to fully support multithreading. So DirectX 11 DLLs will spawn threads as appropriate on multicore and SMT-enabled CPUs.
Another key new feature are several new texture compression formats, which enable better image quality, and will support high dynamic range. Again, we'll touch on this in more detail a bit later.
DirectX 11 - overview of what it will offer
Posted on Saturday, September 06 2008 @ 20:06 CEST by Thomas De Maesschalck