DirectX 11: A look at what's coming

Posted on Thursday, September 18 2008 @ 3:06 CEST by Thomas De Maesschalck
Bit Tech takes a look at the features of Microsoft's upcoming DirectX 11, check it out over here.
Although DirectX 11 is scheduled for release in conjunction with the next-generation Windows operating system, it’s not as far away as you’d first think. Kev Gee said the company is planning to release a preview of the new API as early as November this year – that’s just a few short months away. When that arrives, the playing field will be a lot clearer and the specs will be much closer to being finalised.

Gee gave a quick glimpse at some of the other improvements scheduled to make it into DirectX 11, but there’s every chance that some of these might be removed. I think it’s safe to say the main features we’ve talked about today will be in D3D11, but those that we haven’t discussed in detail are probably still on the waiting list.

Because of this, it’s hard to make any sweeping judgements on those additional features at this early stage. However, we can talk about the features that are all but 100 percent confirmed – things like Tessellation, the Compute Shader, and multi-threading in particular.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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