Interview with Intel Visual Computing Group

Posted on Monday, December 22 2008 @ 0:25 CET by Thomas De Maesschalck
X-bit Labs takes a look at with Intel's Visual Computing Group is working on, they had an interview with Nick Knupffer, Intel's PR guy for all their graphics technologies. You can check it out over here.
X-bit labs: What do you consider to be fundamental advantages that Intel’s graphics division will have – once it launches Larrabee – over ATI/AMD and Nvidia?

Nick Knupffer: Well, I can’t comment about ATI or Nvidia – but I believe that the developer freedom afforded by Larrabee’s many-core architecture will launch a new era of innovation. While current games keep getting more and more realistic, they do so within a rigid framework. Larrabee was created in consultation with the world’s top 3D graphics gurus, the idea is to give will give developers of games and APIs a blank canvas onto which they can innovate like never before.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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