In case of the GeForce GTX 295, 480 Shader processors (divided over two GPUs) are used to maximize performance in Shader model 4.0 and/or PhysX accelerated games, OpenGL applications, high definition video decoding and other hardware accelerated software such as the Badaboom (video conversion software: trial included on the driver CD) and Photoshop CS4.
The Shader cores operate on 1242 MHz whilst the main GPU has a speed of 576 MHz. A solid 896-bit memory bus is being fuelled by an insane 1792 MB DDR3 memory running on 1998 MHz. If all this brute force still isn’t enough, kick this sucker in SLI for a performance beyond your wildest dreams. A quad SLI setup with double-dual GPU graphics cards!
The GTX295 has been equipped with two dual-link DVI ports and one HDMI port. With this you can connect up to screens with resolutions up to 2560x1600 and feed your TV with 1080p signal!
Point of View debuts GeForce GTX 295
Posted on Thursday, January 08 2009 @ 14:50 CET by Thomas De Maesschalck
Point of View has introduced its GeForce GTX 295 graphics card: