It is common knowledge that Intel developed a Ray Tracing version of Quake Wars. PC Games Hardware reported about a video showing ray traced Quake Wars in early June already. Intel employee Daniel Pohl has updated the Quake Wars Raytraced website so we decided to deal with the topic again.
Quake Wars: Ray Traced is, according to the website, a project of an Intel research group. The real-time ray tracer in use is optimized for current multi-core x86 CPUs. The long-run target is to establish real-time ray tracing as an alternative rendering path besides rasterization. Many-core architectures like Larrabee and the Larrabee successor are explicitly named.
The main features of Quake Wars Ray Traced are:
- Water with reflections and refractions
- Realistic glass shaders
- Accurate shadows
- Camera portal effects
- Displaying the MegaTexture
- Collision detection using ray tracing
By the way, a HD clip of Quake Wars ray-traced can be viewed at YouTube.