New screenshots of Quake Wars ray tracing

Posted on Sunday, January 25 2009 @ 17:21 CET by Thomas De Maesschalck
PC Games Hardware spotted Intel unveiled some new screenshots of the ray traced version of Quake Wars.
It is common knowledge that Intel developed a Ray Tracing version of Quake Wars. PC Games Hardware reported about a video showing ray traced Quake Wars in early June already. Intel employee Daniel Pohl has updated the Quake Wars Raytraced website so we decided to deal with the topic again.

Quake Wars: Ray Traced is, according to the website, a project of an Intel research group. The real-time ray tracer in use is optimized for current multi-core x86 CPUs. The long-run target is to establish real-time ray tracing as an alternative rendering path besides rasterization. Many-core architectures like Larrabee and the Larrabee successor are explicitly named.

The main features of Quake Wars Ray Traced are:
- Water with reflections and refractions
- Realistic glass shaders
- Accurate shadows
- Camera portal effects
- Displaying the MegaTexture
- Collision detection using ray tracing


By the way, a HD clip of Quake Wars ray-traced can be viewed at YouTube.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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