AMD unveils toolkit for social issues games

Posted on Tuesday, January 27 2009 @ 0:11 CET by Thomas De Maesschalck
AMD (NYSE: AMD) today announced the availability of Let the Games Begin: A Toolkit 4 Making Social Issue Games, which helps nonprofit organizations to create social issue games on such topics as the environment, energy consumption, poverty and health. Produced by Games for Change with support from the AMD Foundation's AMD Changing the Game initiative, the toolkit includes examples of successful games with social content as well as in-depth presentations by key game-design experts. The toolkit is free of charge and available at www.gamesforchange.org/toolkit.

The mission of AMD Changing the Game is to take gaming beyond entertainment and inspire youth to learn critical education and life skills by equipping them to create digital games with social content. The program focuses on 13 to 18-year-olds and emphasizes enriching the educational experience of disadvantaged youth.

“AMD Changing the Game has created excellent opportunities for students to express their views on the world while learning important life skills through the experience of creating digital games,” said Allyson Peerman, president of the AMD Foundation. “The Let The Games Begin toolkit is an important resource to inform and educate organizations that are interested in using games as a medium for communicating about important social issues.”

The AMD Foundation launched AMD Changing the Game in June 2008. The initiative is designed to apply AMD’s microprocessor and graphics processing power to digital game development, helping to educate young people and effect positive social change in an increasingly technology-driven society. The program was launched as part of AMD’s sponsorship and participation at the Fifth Annual Games for Change Festival in New York City. Also as part of that festival, the AMD Foundation and the John D. and Catherine T. MacArthur Foundation co-funded “Let the Games Begin,” a day-long workshop for nonprofit organizations that featured presentations and brainstorming sessions by some of the nation’s leading authorities on social issue game development and covered fundamentals such as game design, fundraising, evaluation, youth participation, distribution and press strategies.

AMD Changing the Game capitalizes on the dynamic entertainment and educational potential of digital gaming. By working with nonprofit organizations, foundations and other companies, AMD Changing the Game uses digital game design to teach disadvantaged youth essential STEM (Science, Technology, Engineering, and Math) and life skills. The Let the Games Begin toolkit will help broaden the scope of this program and bring social issue gaming to youth across the country.

“Digital games are powerful tools used to engage youth and adults in some of the most pressing social issues we face today. We are excited to unveil the Let the Games Begin toolkit with AMD to help more organizations incorporate digital games in their efforts to make the world a better place,” said Alex Quinn, executive director of Games for Change.

More details at AMD.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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