ATI to promote DirectX 11 at GDC

Posted on Friday, March 20 2009 @ 3:20 CET by Thomas De Maesschalck
ATI will promote DirectX 1 and its tessellation feature at the Game Developers Conference 2009 in San Francisco next week:
The first DX11-related session to be held by ATI – Direct3D11 Tessellation Deep Dive – will exclusively cover tessellation feature of the forthcoming application programming interface developed by Microsoft Corp.

The Direct3D 11 introduces three new graphics pipeline stages designed for flexible tessellation. The session at GDC 2009 will summarize the design of the hull shader, tessellator, domain shader pipeline stages, and outline their intended usage. The second half of the talk will describe in depth and demonstrate the real-time Catmull-Clark subdivision surface approximation algorithm developed by Microsoft Research and implemented in the DirectX SDK samples.

Hardware tessellation is something that ATI has been developing for many years and it looks like the fans of curved surfaces will reach their Mecca with the introduction of DirectX 11.
More details at X-bit Labs.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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