NVIDIA to promote GPU-accelerated AI and physics at GDC

Posted on Friday, March 20 2009 @ 6:40 CET by Thomas De Maesschalck
X-bit Labs reports NVIDIA will focus on the benefits of GPU-accelerated artificial intelligence (AI) and physics processing at the Game Developers Conference 2009 in San Francisco next week. Additionally, NVIDIA will explain game developers how to properly optimize games for their shutter glasses-based 3D stereoscopic technology.
At the forthcoming Game Developers Conference 2009 the company will concentrate on demonstrating the benefits of GPU-accelerated artificial intelligence (AI) and physics processing. Besides, the company will also focus on teaching video game developers to efficiently use the power multi-core processors, including GeForce graphics processors.

Nvidia has been promoting its physics effects processing technology for video games for quite some time now, but without visible success: to date, only Mirror’s Edge can boast with taking serous advantage of Nvidia PhysX technology, whereas other titles and demos can hardly demonstrate tangible visual breakthroughs.
More info at X-bit Labs.


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Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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