At the forthcoming Game Developers Conference 2009 the company will concentrate on demonstrating the benefits of GPU-accelerated artificial intelligence (AI) and physics processing. Besides, the company will also focus on teaching video game developers to efficiently use the power multi-core processors, including GeForce graphics processors.More info at X-bit Labs.
Nvidia has been promoting its physics effects processing technology for video games for quite some time now, but without visible success: to date, only Mirror’s Edge can boast with taking serous advantage of Nvidia PhysX technology, whereas other titles and demos can hardly demonstrate tangible visual breakthroughs.
NVIDIA to promote GPU-accelerated AI and physics at GDC
Posted on Friday, March 20 2009 @ 6:40 CET by Thomas De Maesschalck