AMD announced it will demonstrate GPU-accelerated Havok physics at the Game Developers Conference (GDC) in San Francisco next week:
AMD’s Catalyst product manager, Terry Makedon, revealed on his Twitter feed that AMD would reveal its “ATI GPU Physics strategy,” and added that there may also be “a demo being thrown down next week at GDC.” Makedon also said that "Havok is indeed our partner of choice," when asked about the talk. The 60-minute talk, called “Having Your Cake and Eating it Too: Increasing Game Realism, Scale and Reach” will take place at GDC on 26 March.
The summary for the session says that AMD will discuss “the latest on game computing featuring open, standards-based physics with OpenCL and ATI Stream.” AMD’s stream computing director, Patti Harrell, explained to us a while ago that “the beauty of Havok is that ultimately we would expect it to sit on top of these industry standard APIs as they become available. So we’re working with them, and in fact there’s a team in our consumer group who works very closely with them on a daily basis.”