The Tech Report writes AMD and Intel-owned Havok are showing off GPU-accelerated physics at the Game Developers Conference in San Francisco. The firms presented a Havok Cloth demo that uses OpenCL to run on AMD GPUs.
Of course, since Havok is using OpenCL, it doesn't seem to be strictly targeting AMD graphics processors. The announcement states plainly, "Havok will enable game developers to offer improved performance and interactivity across a broad range of OpenCL capable PCs." In case you missed the memo, both AMD and Nvidia plan to offer early OpenCL driver support in the first half of this year. That means Havok could also run on GeForce GPUs and compete head-to-head with Nvidia's PhysX.
Havok Cloth is a toolset that increases the realism of game characters and environments, you can find more info and a couple of videos at Havok.
Havok Cloth is a platform-optimized run-time SDK and toolset that significantly increases the realism of game characters and environments by enabling character designers to add true-to-life, physically-based motion to garments, environmental objects and other deformable items like hair, bellies or tails. Havok Cloth also minimizes the time that artists spend on animating the behavior of character garments and environmental cloth in games.
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Re: AMD, Havok show off OpenCL-based physics at GDC by Anonymous on Friday, March 27 2009 @ 00:14:17 CET
During the same GDC 2009, an OpenCL port of the CUDA constraint solver for Bullet was also demonstrated.