AMD, Havok show off OpenCL-based physics at GDC

Posted on Thursday, March 26 2009 @ 19:11 CET by Thomas De Maesschalck
The Tech Report writes AMD and Intel-owned Havok are showing off GPU-accelerated physics at the Game Developers Conference in San Francisco. The firms presented a Havok Cloth demo that uses OpenCL to run on AMD GPUs.
Of course, since Havok is using OpenCL, it doesn't seem to be strictly targeting AMD graphics processors. The announcement states plainly, "Havok will enable game developers to offer improved performance and interactivity across a broad range of OpenCL capable PCs." In case you missed the memo, both AMD and Nvidia plan to offer early OpenCL driver support in the first half of this year. That means Havok could also run on GeForce GPUs and compete head-to-head with Nvidia's PhysX.
Havok Cloth is a toolset that increases the realism of game characters and environments, you can find more info and a couple of videos at Havok.
Havok Cloth is a platform-optimized run-time SDK and toolset that significantly increases the realism of game characters and environments by enabling character designers to add true-to-life, physically-based motion to garments, environmental objects and other deformable items like hair, bellies or tails. Havok Cloth also minimizes the time that artists spend on animating the behavior of character garments and environmental cloth in games.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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Re: AMD, Havok show off OpenCL-based physics at GDC
by Anonymous on Friday, March 27 2009 @ 0:14 CET
Interesting.

During the same GDC 2009, an OpenCL port of the CUDA constraint solver for Bullet was also demonstrated.

    http://www.bulletphysics.com/Bullet/wordpress/uncategorized/gdc-2009-parallel-physics-tutorial-on-cuda-spu-opencl-and-larrabee-optimizations