However, it was Laura Scholl, the Product Manager of mental mill, that made some of the largest bits of news out of the panel. Mentioning a conversation that she'd had with Siddeek about the use of the program, she stated that Siddeek confirmed that Dead Rising 2 will frequently track at least 800 separate clothing textures to provide the sense of unique zombies onscreen. What's more, thanks to the elements that Blue Castle are using from mental mill to quickly mass produce characters for the game engine, players could experience as many as 6000 characters onscreen during multiplayer sessions.
Dead Rising 2 developers aim for 6000 zombies in multiplayer
Posted on Tuesday, March 31 2009 @ 10:29 CEST by Thomas De Maesschalck
ING writes the developers of Dead Rising 2 are shooting for massive amounts of zombies during multiplayer sessions: