"It truly is giving you that one-to-one control movement of your arm motion and then mapping it directly to that one-to-one movement of your character on screen," said Singleton.
"At times it's overly responsive. It had so much fidelity that at times we have limited that fidelity to make it a compelling experience and giving you full total control."
EA: Nintendo Wii MotionPlus over responsive at times
Posted on Monday, April 06 2009 @ 2:07 CEST by Thomas De Maesschalck