The demonstration began with Tenenbaum waking the player. The first illuminated sight was of the player's own reflection in a pool of water--a reflection of an enormous Big Daddy, the helmeted hulks from the first title.
Lead environment artist Hogarth de la Plante quickly explained that the player character in BioShock 2 is the prototype Big Daddy, the first behemoth ever created. As the game progresses, players will discover more about how the prototype came to be--and what its purpose is.
BioShock 2 screenshots and impressions
Posted on Friday, April 24 2009 @ 0:05 CEST by Thomas De Maesschalck
ShackNews has screenshots and impressions of BioShock 2, you can check it out over here.