"Sega has been using PhysX technology for several years, but this new agreement enables our studios to take advantage of the full portfolio of cross-platform PhysX engines," said Takashi Shoji, Department Manager, Consumer Software R&D Support Dept., Consumer R&D Division, SEGA Corporation. "APEX was an important factor in our decision because it enables us to create high quality physics content in an easier and more productive manner."
While the NVIDIA PhysX development environment gives developers unprecedented control over the look of their final in-game interactivity, NVIDIA APEX technology takes PhysX technology content creation to the next level. APEX elevates PhysX technology content authoring from physics programmers to artists without sacrificing any of the highly desired control within the PhysX engine. With APEX, artists can create intricate physics enabled environments: they can expand the quantity and visual quality of destructible objects; make trees and other vegetation integral to game play; and create life-like clothing that interacts with other objects to achieve more realism in their games.
NVIDIA PhysX technology works across all major gaming platforms, including PC, Xbox360(TM), PLAYSTATION(R)3, Nintendo Wii(TM), and the iPhone, and can be accelerated by both the CPU and any CUDA(TM)-enabled NVIDIA GPU.
"We are excited to see what the creative minds at Sega will do with the power of our PhysX and APEX technology," said Tony Tamasi, senior vice president of content and technology at NVIDIA. "Sega has a long standing history of developing some of the best games in the industry, and with PhysX they should be able to deliver even more exciting and interactive content."
Sega licenses NVIDIA PhysX and APEX technologies
Posted on Tuesday, Apr 28 2009 @ 13:53 CEST by Thomas De Maesschalck