Half-Life 2 Update

Posted on Thursday, November 25 2004 @ 17:24 CET by Thomas De Maesschalck
The changes in this release are directed at reducing the problem some users are experiencing with sound stuttering. The sound stuttering is not indicative of a sound problem, sound stuttering is only a symptom of texture thrashing on your video card or AGP memory. For information on how to reduce texture thrashing visit this link on our support site:
http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=280.

This update will fix sound stuttering that users were experiencing that would last for longer than a few seconds during normal gameplay. This update will also eliminate this same behavior following a quicksave or autosave. There will still be a short pause while the autosave happens, but not the more drawn out stuttering behavior.

We are still investigating another performance problem on some hardware, which will manifest where the game is getting into a state where performance drops to less than 5 fps and does not recover or crashes.

Next week we will be releasing the Source SDK, along with a surprise for the community.


Lets hope that this patch fixes most of the problems.. I have been reading on a few forums and there seem to be a lot of people having these stuttering problems (even with the new patch) and another problem many people have are crashes. Some can't even load the game because it crashes after loading the first level.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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