Last April I posted an article about a little known startup company called Caustic Graphics that claimed to have "solved" ray tracing with a combination of hardware and software advancements. The founders of the company came with a strong pedigree and put forth a convincing argument as to why their solution for ray tracing was indeed superior to anything else available in the commercial or education space. You really should catch up on the foundations of the company, the plans for hardware accelerators built specifically for ray tracing and the basics on the CausticGL software stack in our previous piece before going forward.
Caustic Graphics and CausticGL Ray Tracing API discussed
Posted on Sunday, July 12 2009 @ 6:52 CEST by Thomas De Maesschalck
PC Perspective takes a closer look at the ray tracing technology from Caustic Graphics, you can check it out over here.