DirectX 11 Compute Shader up to 3x faster than DX10.1

Posted on Wednesday, July 15 2009 @ 0:20 CEST by Thomas De Maesschalck
AMD Developer Relations boss Richard Huddy revealed DirectX 11's Compute Shader provides significant advantages over what's possible with DirectX 10.1:
Using a Compute Shader path in DirectX 11 could offer up to three times the performance possible with DirectX 10.1, mentions Richard Huddy, AMD Developer Relations, in an interview with Pc Games Hardware. And even in DirectX 10.1 modern Radeon cards with their Fetch4 feature are able surpass pure DirectX 10 devices like the current Geforces.

But at the same time Huddy explains that Compute Shader is uncharted territory for developers and thus it is hard to integrate. Getting the optimum out of it is even harder currently.


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Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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