Based on a combination of ARM11 core and GeForce 6 graphics subsystem, Tegra 650 achieves a fill-rate of 600 million pixels per second. But with the ROP:TMU [Rasterizer, Texture Memory Unit] at 1:1 ratio, this also means Tegra 650 comes with a 600 million texel/sec. On the other hand, Tegra 650 can output "only" 47 million triangles, which lags behind Snapdragon's 80 million. But if you're getting an older version of Qualcomm's chips, you're getting sub-20M triangles.
This is some serious 3D horsepower on a chip that is supposed to deliver VGA or SVGA resolution in handhelds and maximum of 1280x720 in smartbooks.
NVIDIA Tegra 650 more powerful than Snapdragon, Wii
Posted on Friday, July 24 2009 @ 0:17 CEST by Thomas De Maesschalck