DV Hardware bringing you the hottest news about processors, graphics cards, Intel, AMD, NVIDIA, hardware and technology!

   Home | News submit | News Archives | Reviews | Articles | Howto's | Advertise
 
DarkVision Hardware - Daily tech news
December 7, 2016 
Main Menu
Home
Info
News archives
Articles
Howto
Reviews
 

Who's Online
There are currently 132 people online.

 

Latest Reviews
Zowie P-TF Rough mousepad
Zowie FK mouse
BitFenix Ronin case
Ozone Rage ST headset
Lamptron FC-10 SE fan controller
ZOWIE G-TF Rough mousepad
ROCCAT Isku FX gaming keyboard
Prolimatech Magnetic Pin
 

Follow us
RSS
 

Intel talks about Larrabee

Posted on Friday, July 24 2009 @ 11:51:44 CEST by


Intel has published two documents about Larrabee, the first one is a paper on rasterization on Larrabee. You can read it over here.
For Mike Abrash, Rad Game Tools programmer and graphics-programming expert, it was simply common sense: You don't rasterize in software if you're trying to do GPU-class graphics, even on a high-performance part such as Larrabee. Turns out, he was wrong.

In this second article by Dr. Dobb's, Mike takes a close look at how the Larrabee team at RAD applied Larrabee New Instructions to rasterization and, in the process, redesigned their implementation to take advantage of the strengths of Larrabee's CPU-based architecture.
The second PDF is an interview with Intel's Mike Burrows, you can read it over here.
Developing new computing hardware requires two things: an understanding of current industry trends and a long-term strategic view of where technology is going. Lucky for us, that's exactly what Mike Burrows has his sights on.

Long-time Microsoft veteran and founder of its graphics advisory board, Mike is now Intel's Senior Graphics Software Architect Manager. In this Q&A article written by Gamasutra, Mike gives his views on where the industry is going and how upcoming technologies like Larrabee can help take developers into the future.



 



 

DV Hardware - Privacy statement
All logos and trademarks are property of their respective owner.
The comments are property of their posters, all the rest © 2002-2016 DM Media Group bvba