Closer look at motion-sensing game technologies

Posted on Wednesday, July 29 2009 @ 6:27 CEST by Thomas De Maesschalck
Hexus takes a closer look at the motion-sensing game controllers from Nintendo, Microsoft and Sony. You can check it out over here.
Throughout the 80’s and 90’s, the preferred method of input for the majority of games consoles continued to be the tried-and-trusted joypad. Despite the fact that joypads have remained as the de facto input standard for current-generation consoles such as Microsoft’s Xbox 360 and Sony’s PlayStation 3, they face an increasing threat from motion-sensing controllers.

It's worth noting that the technology for motion-sensed input has been available for many years, but the control method first showed signs of becoming mainstream in 2006 with the launch of the Nintendo Wii console..


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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