After years of delays (including one cancellation), developer change-ups, and a lot of hard work, Terminal Reality succeeded in bringing a Ghostbusters game to market for the PS3, XBox 360, Wii, and PC. Terminal Reality committed to building their own graphics engine—dubbed the Infernal Engine—to facilitate game development; we recently had a chance talk with them about the game, the new engine, and the future of multi-core gaming. Come on by the site and check out what they had to say...
Read more at HotHardware.
An Interview With Game Developer Terminal Reality
Posted on Saturday, August 01 2009 @ 5:02 CEST by Thomas De Maesschalck