This driver supports all of OpenGL 3.2 and GLSL 1.50, except for the following:
Geometry shaders as part of the core. You can use the ARB_geometry_shader extension instead glXCreateContextAttribsARB() does not yet support the GLX_CONTEXT_PROFILE_MASK_ARB attribute value. In order to create a Core profile context, call glXCreateContextAttribsARB(), request OpenGL 3.2 as the version, and leave the GLX_CONTEXT_PROFILE_MASK_ARB attribute out. In order to create an OpenGL 3.2 Compatibility profile context, call the "old" glXCreateContext() entrypoint. Note: wglCreateContextAttribsARB() does support WGL_CONTEXT_PROFILE_MASK_ARB.
NVIDIA GeForce 190.56 drivers add OpenGL 3.2 support
Posted on Tuesday, August 04 2009 @ 14:43 CEST by Thomas De Maesschalck