"This is a ray tracing demo," said Intel senior research scientist Bill Mark during the demonstration. "We took the content, the textures, and geometry, pulled it out of that game and put it into our ray tracing engine."
Mark described ray tracing technology as allowing "you to simulate the interaction of light with matter in a way that's accurate and makes it really easy to get effects like light and shadows."
"If you look at the water. That's done with only 10 lines of...code," he said. The demo was written in C++.
Intel shows off Larrabee at IDF
Posted on Wednesday, September 23 2009 @ 18:56 CEST by Thomas De Maesschalck