The PhysX Fluids Demo shows the performance of PhysX to simulate water and fluid effects by using SPH particles with Navier-Stokes solvers. Different flows and droplets of water do interact, create realistic waves and behavior though surface tension in real-time. The water is created through the simulation of 128.000 particles.
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Re: NVIDIA PhysX fluids demo running on Fermi GPU (video) by Anonymous on Saturday, October 03 2009 @ 03:37:31 CEST
Does anyone care much at this point about Physx? It doesn't embellish games all that much. It's proprietary and Nvidia disables it the moment you run anything they don't like on your machine (think AMD 58xx and Intel Larrabee), and for what? A couple of realistic atmosphere effects?
Nvidia is going so far down the "exclusive" path they are going to make the whole tech pointless until Microsoft comes along with a DirectX version. At that point Nvidia's solution will vanish.