IGN had a chat with Counter-Strike creator Minh Le about Tactical Intervention, an upcoming FPS game. You can read it over here.
After graduating from Simon Fraser University, Minh went to work for Valve on various Counter-Strike related projects, the biggest of which was supposed to be Counter-Strike 2. But things never really got off the ground, the project ended up being put on the shelf, and Counter-Strike 2 died there. But the pressure was there for him to do something big; pressure he didn't care for. So Minh and Valve agreed to part ways on good terms (he still keeps in touch with people there), and he started his own project soon afterwards. Then he promptly fell off the video gaming map. "I moved into my parents' basement since I had to save money," he recalled. "And for two years, I worked as much as I could." Minh moved to Vancouver and continued the new project with a small 5-man team. But things were difficult for him as he now had to come up with an entirely brand new game on his own, from coding to map-making, with no pre-existing game to rely on. Add in the fact that Minh didn't have a regular support staff to help him and the one-year project Minh envisioned died a horrible death.