Xbox 2 patent information

Posted on Thursday, January 06 2005 @ 13:50 CET by Thomas De Maesschalck
At last year's E3, XBox guru J Allard (is "J" this guy's first name?) talked up procedural geometry generation as one of the main features of the next-gen XBox2 platform. This technique is like procedural texturing, but at the level of polygons. Check it..

Full article at ARS Technica

About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.

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