At last year's E3, XBox guru J Allard (is "J" this guy's first name?) talked up procedural geometry generation as one of the main features of the next-gen XBox2 platform. This technique is like procedural texturing, but at the level of polygons. Check it..
Full article at ARS Technica
Xbox 2 patent information
Posted on Thursday, January 06 2005 @ 13:50 CET by Thomas De Maesschalck