This video is, of course, demonstrating Unigine Heaven using
their new DirectX 11.0 renderer. Unigine Heaven is using hardware
tessellation, DirectCompute, Shader Model 5.0, and other newer GPU
technologies. Unigine released this demo today for the launch of the
Microsoft Windows 7, but there remains the OpenGL 3.x renderer too. Take
a look at the Unigine Heaven press release. The Linux version of Unigine
Heaven isn't out yet, but it's expected soon.
Read more at Phoronix.
Unigine Heaven offers heavenly graphics
Posted on Friday, October 23 2009 @ 3:00 CEST by Thomas De Maesschalck