PhysX Performance Tests at Ninjalane 2009

Posted on Sunday, November 08 2009 @ 3:21 CET by Thomas De Maesschalck
At the conclusion of our tests we can easily see a progression of how PhysX has been implemented in different games and how those implementations can vary dramatically not only in effects but in required hardware. Some games worked best when more horsepower was available while others actually did better when hardware was clearly dedicated to a certain purpose.

Read more at Ninjalane.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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