On May 6, 2009, everything ended. Drained of funds after so many years of work, the game’s developer, 3D Realms, told its employees to collect their stuff and put it in boxes. The next week, the company was sued for millions by its publisher for failing to finish the sequel.
Front and center in the photo sits a large guy with a boyish face. You can’t tell from the picture, but he had gotten choked up when he made the announcement. His name is George Broussard, co-owner of 3D Realms and the man who headed the Duke Nukem Forever project for its entire 12-year run. Now 46 years old, he’d spent much of his adult life trying to make a single game, and failed over and over again. What happened to that project has been shrouded in secrecy, and rumors have flown about why Broussard couldn’t manage to finish his life’s work. What went so wrong? This is what happened...
How Duke Nukem Forever killed itself
Posted on Thursday, December 24 2009 @ 23:25 CET by Thomas De Maesschalck
Wired takes a very extensive look at the development of Duke Nukem Forever. The author provides a lot of background history about 3D Realms and takes a close look at the reasons why the highly anticipated Duke Nukem game was never completed. You can read it over here.