Interview with AMD on game development and DX11

Posted on Friday, January 08 2010 @ 7:10 CET by Thomas De Maesschalck
Bit Tech had an interview with AMD developer relations manager Richard Huddy to discuss things like DirectX 11, Eyefinity, and the competition. You can read the article over here.
bit-tech: How exactly does AMD work with game developers? Nvidia is very vocal about its machine [The Way It's Meant to Be Played program], but we've heard less on the AMD front - why is this?

RH: Well the reason why you hear less on the AMD front is not because we do less, but we don't market our developer relations in the same way that Nvidia do. I remember an issue I raised at Nvidia in 2002 [when he worked there] and the HR manager came back to me and said, "you really don't want to raise that point - it won't do your career any good, Dan Vivoli, the VP of marketing is someone Jen-Hsun Huang is leaning on more and more these days, so if he doesn't like it, you won't make any progress on the matter." [Nvidia]'s a marketing lead company and that's not how it is with AMD. Look at our CEO at the moment: we've got Dirk Meyer, an engineer by trade who’s deeply a technologist.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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