Unreal Engine 4 to support massively-multiple core systems

Posted on Wednesday, February 24 2010 @ 1:25 CET by Thomas De Maesschalck
Epic president Mike Capps revealed many of the folks they hire come out of the mod community, and he explained the dip in PC gaming is a bit worrying for them as it makes it harder to find the right people.
"That's scary for us, because that's our next generation of game developers, and it's not likely to be the guys who made a Match-3 game in their basement and tried to throw it up on iPhone," he said. "It's more likely that the people we're going to hire are the ones that made 3D models for characters in a game engine - those are the ones we need for the kind of games we do."
Capps also revealed that Unreal Engine 4 will be designed with massively multi-core processors in mind:
Instead, a comment from Epic's Mark Rein to Kotaku reveals that the company is focused more on making an Unreal Engine 4 that will function with massively-multiple core systems, which Epic believes will define the future of the PC market.

"Unreal Engine 4 is designed for the day we get massively multi-core processors," Rein said.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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