PCGH: AMD claims that no other developer besides Epic wanted PhysX in their games and that Nvidia pays for every implementation. Is that true?
Nadeem Mohammed: AGEIA had worked with Epic to integrate PhysX into their UE3, and other developers even before the acquisition by NVIDIA. Since that time the popularity of PhysX has increased to a point that it is now the most popular Physics Solution with over 240 games already shipped and many in development. Selecting a physics solution for integration with a game is a major decision on the part of the developer, and one of the most important criteria for selection is the functionality and tools provided for game consoles - and a poor decision/selection of physics solution could have a major impact on the developers means to deliver or even complete their project. Sorry that is a long answer to the simple question, but it's important to understand the overall context - we do not pay developers to select PhysX instead of other physics solution...
NVIDIA responds to AMD's PhysX claims
Posted on Wednesday, March 17 2010 @ 5:01 CET by Thomas De Maesschalck