NVIDIA responds to AMD's PhysX claims

Posted on Wednesday, March 17 2010 @ 5:01 CET by Thomas De Maesschalck
PC Games Hardware asked NVIDIA for its opinion regarding AMD's recent attack on the PhysX technology. Here's a snip:
PCGH: AMD claims that no other developer besides Epic wanted PhysX in their games and that Nvidia pays for every implementation. Is that true?

Nadeem Mohammed: AGEIA had worked with Epic to integrate PhysX into their UE3, and other developers even before the acquisition by NVIDIA. Since that time the popularity of PhysX has increased to a point that it is now the most popular Physics Solution with over 240 games already shipped and many in development. Selecting a physics solution for integration with a game is a major decision on the part of the developer, and one of the most important criteria for selection is the functionality and tools provided for game consoles - and a poor decision/selection of physics solution could have a major impact on the developers means to deliver or even complete their project. Sorry that is a long answer to the simple question, but it's important to understand the overall context - we do not pay developers to select PhysX instead of other physics solution...


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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