Unigine Heaven Benchmark 2.0 now available

Posted on Wednesday, March 24 2010 @ 11:54 CET by Thomas De Maesschalck
Unigine has published the second release of Heaven Benchmark, a DirectX 11 GPU benchmark based on the Unigine engine. Heaven Benchmark 2.0 is more complex than the first edition, it features a heavier tessellation load, major engine optimizations, new objects, more dynamic lights, and other improvements. You can download the benchmark over here, it's available for Windows and there's also a new version for Linux.

Changelog:
  • Heavier tessellation load
  • Several major optimizations of the engine
  • Added new elaborated objects in the world
  • Physics-driven flags
  • More dynamic lights
  • Enhancements of some old assets
  • Introduced "moderate" and "extreme" tessellation modes


  • About the Author

    Thomas De Maesschalck

    Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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