Futuremark officially unveiled 3DMark 11, a new benchmark with a native DirectX 11 engine. Below the press release you can view a video of "Deep Sea", a tech demo that demonstrates what gamers can expect from DX11 games in years to come. The new benchmark is expected to be released in the third quarter of 2010.
Futuremark®, the developer of the
world's most popular benchmarking software, today announced 3DMark® 11,
the latest version of their industry standard benchmark for real-time 3D
graphics. Designed to measure the performance of DirectX 11 gaming PCs,
3DMark 11 uses a native DirectX 11 engine created in-house. To
accompany the announcement Futuremark has released a trailer and
screenshots taken from a 3DMark 11 tech demo called "Deep Sea".
Deep Sea is a demonstration of DirectX 11 technologies created using an
early development build of the 3DMark 11 engine. The Deep Sea trailer
features submersibles exploring the sea floor. Volumetric lighting
illuminates the seabed with tessellation used to add rich detail to the
rock, coral and manmade structures. Post processing delivers depth of
field and other lens effects. The music is an original composition.
"For over 10 years 3DMark has shown gamers what to expect from the next
generation of real-time 3D graphics," said Jukka Mäkinen, Futuremark
CEO, "So we are especially excited to announce 3DMark 11 and show the
possibilities of DirectX 11 with the release of the Deep Sea trailer."
The 3DMark 11 Deep Sea tech demo will be shown publicly for the first
time on the MSI booth at Computex in Taipei, from June 1 - 5.
3DMark 11 will be released in the third quarter of 2010. There will be
a free edition available at launch. 3DMark 11 will join existing
Futuremark benchmarks 3DMark Vantage for DirectX 10 and 3DMark06 for