NVIDIA no longer blocking Hybrid PhysX

Posted on Thursday, May 27 2010 @ 21:00 CEST by Thomas De Maesschalck
NGOHQ spotted that NVIDIA has removed the Hybrid PhysX block in its GeForce 257.15 drivers:
But now it seems that Nvidia has removed the hybrid PhysX blockage in the recent 257.15 GeForce drivers. However, it is still a mystery for us if it was done intentionally or perheps its just a bug. "I'm seriously amazed. I've tested it by myself on Windows XP and Windows 7 x64 - it really works out of the box with 257.15. And even more surprising - timebomb issue is gone too. It would be at least one respectable deed by Nvidia, and my mod would be obsolete, which is great for everyone. So we better hope this is permanent." said GenL.


About the Author

Thomas De Maesschalck

Thomas has been messing with computer since early childhood and firmly believes the Internet is the best thing since sliced bread. Enjoys playing with new tech, is fascinated by science, and passionate about financial markets. When not behind a computer, he can be found with running shoes on or lifting heavy weights in the weight room.



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Re: NVIDIA no longer blocking Hybrid PhysX
by Anonymous on Friday, May 28 2010 @ 20:53 CEST
It's a smart move, if true. Physx is in danger of getting sidelined, both by loss of marketshare but also because of a lack of anything truly impressive visually, along with a DX11 method for physics.

The question will be, was the move too late to help a struggling product?