While the Xbox 360 is capable of supporting full stereoscopic 3D games like Avatar: The Game, and forthcoming titles like Crysis 2, Microsoft is leaving the choice to developers rather than implementing 3D as a standard feature of the system with 2D-to-3D conversion, 3D features of the Xbox Live dashboard, and movies. The reasoning? Slow adoption rates.
"It's projected that less than one half of one percent of all TVs in the U.S. this year will be 3DTVs," the company said in a release today. "And 3DTVs will make up only 5% of the TV installed base three years from now."
Although Microsoft is leaving the decision up to developers, and subsequently consumers, to adopt 3D tech, they are prepared to act quickly to embrace the technology more widely should there be larger demand.
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Re: Microsoft not wild about stereoscopic 3D by Anonymous on Thursday, June 17 2010 @ 13:08:16 CEST
Very few people want 3D, either in movies or in games. The industry is trying to believe everyone wants this, but it isn't the case in reality.
3 years from now, the investment in 3D is going to look (in hindsight) like a complete waste of money when it dies out. It didn't make sense decades ago and while it's better it still doesn't make sense now.