"I've found that, in the established genres, the controls are always the same," said Sakurai.More info at Bit Tech.
"For example, in shooting games, you find first-person-shooters utilize all of the buttons on the controller and always do the same thing the stick is for moving, triggers for shooting and they're always trapped in this very restricted framework for gameplay."
"That's just not creative. It feels like people are taking this empty shell and just swapping out the story and art and whatnot."
He also argued that "In the same sort of way that fighting games started to feel stale, there was definitely something new to be had in a design like Smash Brothers."
Smash Bros. creator says modern FPS games lack creativity
Posted on Sunday, July 04 2010 @ 0:42 CEST by Thomas De Maesschalck
Masahiro Sakurai, the creator of the Smash Brosh. franchise, complains modern shooters are plagued by a creativity problem: