"The problem with the DS market in the last few years, particularly with the DS Lite, is that it's just been attacked by piracy. It's made it almost impossible to shift any significant volume. The DSi combated it a little bit, but the 3DS has taken that a step further," THQ's executive VP of global publishing Ian Curran told CVG.
Curran asked Nintendo to describe the technology, but was told the sophistication doesn't lend itself well to short explanations. Besides, any information on how exactly the hardware makes sure the games being played are legit would simply be used to try to crack the system; we don't expect any executive to wax poetic about the protection in any detail. Still, this is a great comfort to publishers who want to make sure the 3DS is a good investment for development, as a high installed base is useless if piracy is rampant.
Nintendo 3DS to have nifty anti-piracy technologies
Posted on Saturday, July 17 2010 @ 17:25 CEST by Thomas De Maesschalck