Microsoft announced it will upgrade the quality of the Xbox 360 voice communication system by implementing a new codec that uses a higher bit rate. The current system dates back to the introduction of the Xbox Live service in November 2002, it has a very low bitrate because it was optimized to run on 64k Internet connections. The update is expected this Fall, together with the launch of Kinect.
"The codec we used when we first launched was a low bit rate codec and we stuck with that," Johnson explained.
"We launched and we said we required broadband. We required a 64k connection, which not many people think of as broadband any longer. But that was the minimum requirement to run the service at the time.
"It's time for us to move on. Especially if we want to think about broadening - a crackly headset on the top of your head – not what people think of when they talk about popular entertainment."