"The codec we used when we first launched was a low bit rate codec and we stuck with that," Johnson explained.Source: Eurogamer
"We launched and we said we required broadband. We required a 64k connection, which not many people think of as broadband any longer. But that was the minimum requirement to run the service at the time.
"It's time for us to move on. Especially if we want to think about broadening - a crackly headset on the top of your head – not what people think of when they talk about popular entertainment."
Microsoft to boost Xbox 360 headset sound quality
Posted on Friday, August 27 2010 @ 15:54 CEST by Thomas De Maesschalck